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As you might expect, if you need anything breaking into, or a computer sliced, T3’s your guy. Although he can technically be a ranged fighter, if you really wanted, his main skill is his skills. The R2-D2 of the KotOR era, T3 is the first companion on this list to feature (as a playable companion) in both KotOR and in KotOR 2. While she’s available to use, again, a reliable choice. Although she is quite preachy, she’s a useful asset to have with you in KotOR, as having balanced stats helps a lot she will be equally as good using force powers as with her double lightsaber. She is adamant that she made the right decision not joining Revan to war with the Mandalorians.
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Just as loyal as Carth is to the Republic, Bastila is to the Jedi. Fiercely loyal to the Republic, and a hardened veteran of the Mandalorian Wars, he’s a solid choice, if at times a bit dull and whiny. While he lacks a decent skill set and intelligence stat, he can defend himself well enough in melee, so he’s likely to stay alive long enough to be of use. His standard setup is dual wielding blaster pistols and donning heavy armour. He’s pretty paranoid about being betrayed (he would not get on well with Kreia). If all you need is a gunslinger to back you up, Carth’s your man. (Note: I would have put Kreia higher up this list for her usefulness, but due to story developments I decided against it.)Ĭarth is your first proper companion in the original KotOR, and he’s actually not too bad. While she may be controlling and manipulative, she’s an excellent buffer to have in your team, due to her ability to apply any buff that would normally only be applied to herself to the Exile also! Invaluable, if your Exile is no good at the force. Kreia is a former Jedi Master, turned Sith Lord, turned companion to The Exile. They’re well written, interesting, and more often than not pretty funny. One of the (many) reasons I love both KotOR and KotOR 2 so much is the characters.
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